Tuesday, December 26, 2006

Top 50 Mobile Games of 2006

Top 50 Mobile Games of 2006

After Gaming Consoles, Mobiles are the next biggest gaming platform. Each year hundreds of games are released for Smartphones, some of them have to be good. PocketGamers benchmarked all these games and compiled a long list of top 50 games for 2006. Here’s a list of top 10 games:

  1. Tornado Mania
  2. Stranded
  3. Turbo Camels: Circus Extreme
  4. Tower Bloxx
  5. Project Gotham Racing
  6. Splinter Cell Double Agent
  7. Need For Speed Carbon
  8. Super KO Boxing
  9. Rollercoaster Rush
  10. FIFA 07 Mobile
(c) www.tech-buzz.net

Blizzard Looking To Change WoW Maintenance

Blizzard Looking To Change WoW Maintenance

Since the game’s release, one of our most important service goals has been to reduce the amount of time realms are down for weekly realm maintenance. The various hardware upgrades and retrofits we’ve done over the past year have put us in a position to begin testing the ability to go longer than a week between maintenance periods.

In the upcoming weeks, we will be testing the effect of a live maintenance, where regular maintenance tasks are run during off-peak with realms live. On Tuesday, December 26 there will be no scheduled downtime for weekly maintenance. We will perform all necessary maintenance tasks while the realms are live. We are anticipating the possibility that we may need to perform rolling restarts off-peak if we find that a realm restart is necessary; however the downtime for each realm would be less than 10 minutes if it was required.

(c) www.driverheaven.net

A Reason Why Video Games Are Hard to Give Up

Kids and adults will stay glued to video games this holiday season because the fun of playing actually is rooted in fulfilling their basic psychological needs.

Psychologists at the University of Rochester, in collaboration with Immersyve, Inc., a virtual environment think tank, asked 1,000 gamers what motivates them to keep playing. The results published in the journal Motivation and Emotion this month suggest that people enjoy video games because they find them intrinsically satisfying.

"We think there's a deeper theory than the fun of playing," says Richard M. Ryan, a motivational psychologist at the University and lead investigator in the four new studies about gaming. Players reported feeling best when the games produced positive experiences and challenges that connected to what they know in the real world.

The research found that games can provide opportunities for achievement, freedom, and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn't keep players as interested.

"It's our contention that the psychological 'pull' of games is largely due to their capacity to engender feelings of autonomy, competence, and relatedness," says Ryan. The researchers believe that some video games not only motivate further play but "also can be experienced as enhancing psychological wellness, at least short-term," he says.

Ryan and coauthors Andrew Przybylski, a graduate student at the University of Rochester, and Scott Rigby, the president of Immersyve who earned a doctorate in psychology at Rochester, aimed to evaluate players' motivation in virtual environments. Study volunteers answered pre- and post-game questionnaires that were applied from a psychological measure based on Self-Determination Theory, a widely researched theory of motivation developed at the University of Rochester.

Rather than dissect the actual games, which other researchers have done, the Rochester team looked at the underlying motives and satisfactions that can spark players' interests and sustain them during play.

Revenues from video games - even before the latest Wii, PlayStation 3, and Xbox systems emerged - surpass the money made from Hollywood films annually. A range of demographic groups plays video games, and key to understanding their enjoyment is the motivational pull of the games.

Four groups of people were asked to play different games, including one group tackling "massively multiplayer online" games - MMO for short, which are considered the fastest growing segment of the computer gaming industry. MMOs are capable of supporting hundreds of thousands of players simultaneously. For those playing MMOs, the need for relatedness emerged "as an important satisfaction that promotes a sense of presence, game enjoyment, and an intention for future play," the researchers found.

Though different types of games and game environments were studied, Ryan points out that "not all video games are created equal" in their ability to satisfy basic psychological needs. "But those that do may be the best at keeping players coming back."

(c) www.emaxhealth.com

Rumor: Mario Party 8 box art?

It looks nice, but there's still no official confirmation that this is the real deal, so we're tagging this one as a rumor for now. Behold, the supposed box art for Mario Party 8:

 Mario Party 8 box

Just where did we find this image? Well, the image has been floating around on GoNintendo, Nintendopedia, and Gamefly.com. Stay tuned folks, we'll update you when more info is available.

Well, what do you guys think? Real or fake?

(c) www.qj.net

Warner Bros. Buys Into SCi

by Jason McMaster

Warner Bros. Buys Into SCiSCi Entertainment Group has received an investment to the tune of 87 million dollars (estimated) from Warner Bros. Entertainment. This investment would gain Warner Bros. a 10.3% share in SCi, who is the owner of the publisher Eidos. Eidos is the publisher for the successful Hitman and Tomb Raider franchises. Included in the deal is the rights to several Warner Bros. properties including the comic book version of Batman, the Looney Tunes, and certain Hanna-Barbera titles and T.V. properties.

In related news, along with the buy in, Warner Bros. and Eidos have recently entered into a distribution agreement. Under this contract, Warner Bros. would handle warehousing, purchasing and logistics in the United States. Eidos would still handle all marketing, sales and PR out of their U.S. office. Finally, we can look forward to a game based on the O.C.! Not only that, though, it’s going to have some serious purchasing and marketing power behind it!

(c) www.gigagamez.com

PS3 or Wii: A Developer’s Conundrum

PS3 or Wii: A Developer’s Conundrum

by Jason McMaster

Ernest Adams, Freelance Writer, Game Designer and contributor, has written another entry for his series, “The Designer’s Notebook,” about the PS3 and Wii. The question he poses in this column is “which will developers want to work on?” I believe that’s something we’d all like to know. Adams, in his column, says:


“For a long time, I’ve had a theory that there’s always room for two-and-a-half game consoles in the market – that is, two main contenders battling for first place and an also-ran that survives but never stands a chance of doing better than third. Being either first or second is normally good enough to guarantee healthy sales and long-term survival. The more critical question is, who will be the also-ran?”

He then goes on to discuss the merits of the Wii and PS3 from a developer’s standpoint. The PS3, he says, has computing power, and there’s no doubt that it’s the most powerful console ever made, whereas the Wii has interactivity on its side, with the Wii remote. He then puts forth a theory on the final outcome:


“So who, at the end of the day, will be the also-ran in this generation of consoles? On the global scale, I’d say it could well be neither the PS3 or the Wii, but the Xbox 360. The PS3 will win over the hardcore gamers who have to have the fastest, most amazing machine available. The Wii will skim off the younger players and those who don’t have as much money to spend.
Both have the advantage of being made in Japan, so they’ll crowd the Xbox right out of that market. In the US and Europe, it’s harder to say, but I see the Xbox’s early start as more of a liability than a benefit. They’ve racked up several million sales, but they can no longer claim to be the latest, greatest thing – especially as the PS3 plays Blu-Ray disks out of the box, but HD-DVD is only available for the Xbox as an add-on. The Dreamcast got an early start too, and look how that ended.”

It definitely could turn out that way, but who can really say at this point? What about the hardcore gamers who don’t want to spend $600 dollars to play Madden or FIFA? Surely that demographic isn’t completely covered by the Wii. Who knows if the Wii will even still be going strong this time next year? Maybe the “wow” factor will have worn off in regard to the controller. Each system has individual strengths.

The biggest advantage Microsoft has isn’t claiming to be “the latest and greatest”, but having a second generation of games that look great and play even better. One reason being that they’ve had their dev-kits (early versions of consoles for use by development houses for testing games) out longer, and another is their development tools are of higher quality. That’s what coming out first gets for you.

Sony has its name and the fact that it really has developed a powerful machine. I was skeptical of the PS3 at first, especially after spending so much time following it up to release and listening to the Sony Corporation say one bizarre thing after another, but they’ve really produced a high quality console. The fact that you can display movies and games at 1080p is pretty great as well as being able to swap out the hard drive. The weak launch titles may not do much for initial sales, but when the PS3 starts seeing some quality titles, it’s going to be something else.

Finally, Nintendo. What else can you say about them? Zelda, Mario Brothers, Metroid and Pokemon are all ridiculously popular and will always sell a system. They are currently making a profit on every Wii sold and have been in the black for years. Nintendo may not razzle-dazzle, but they’re not going anywhere.

“Who’s going to win this generation?”, seems to be the question that everyone is asking. The real answer, as of right now at least, is “who cares?” What we need to do, as consumers and enthusiasts, is buy your favorite console, get the games you want to play and enjoy it. We’re in the golden age right now, people, and we should be savoring every moment of it.

(c) www.gigagamez.com

Board game tests PC graphics to limit

Unable to display Scrabble

Just how difficult can it be to write a version of the board game, Scrabble, that could be viewed on a regular, XP based PC? Too difficult for Ubisoft, it seems.

It seems fairly reasonable to assume that if you're a keen games player, you do a bit of research and get yourself a decent graphics card allied to a pretty reasonable display.

That surely applies to a contemporary shoot-em-up game but to Scrabble for Heaven's sake? All it needs to do is display a board and a few tiles (chips).

Yet this INQ hack wasted a couple of hours trying to get Ubisoft's Scrabble 2005 to work and to no avail.

The irony is that the game was bought purely because an ancient version – also by Ubisoft – refused to load under XP, having run happily under Windows 95 and 98.

Does everybody have to possess the graphics industry knowledge of a Fudo to get a PC game to work, the INQ wonders?

Another irony is that a close friend of the INQ, Dr Peter Turcan, made his name by creating a version of Scrabble that could run on a Sinclair ZX80!

Just for the record this is what the PC has: a SiS Mirage 3000+ display adaptor, married to a Video Seven (V7) L17GM LCD display.

The game requires DirectX – for which the drivers have very definitely been loaded.

At this rate, going back to playing the game with a physical board and tiles seems to be the most sensible option.

(c) www.theinquirer.net

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