Friday, February 8, 2008

Dota Allstars 6.50 have been released

Popular Warcraft 3 UMS Dota Allstars update to version 6.50. It has some major changes and a lot of minor changes.

[via Dota Allstars Journal]

Sunday, October 28, 2007

Supreme Commander: Forged Alliance goes gold

THQ sent Supreme Commander: Forged Alliance to gold. Chris Taylor and Gas Powered Games continue to improve its best game. Forged Alliance is stand-alone expansion bringing new fraction to the game. This new fraction is Seraphim - "a long forgotten alien race that has returned to destroy all of humanity".

supreme commander screenshot

Supreme Commander screenshot

In Forged Alliance you can also find 110 new units, 10 for each of old fractions an 80 for the new Seraphim fraction.

Supreme Commander Screenshot

You can buy Supreme Commander: Forged Alliance after November 6 2007.

Saturday, October 20, 2007

Battlefield 3 on the way to gamers

Although Battlefield 3 wasn't announced yet nobody doubts it will be released someday. Contributors of "Digital Battle" managed to get file which describes in detail coming sequel. This file designed for investors says that release planned in second half of 2008.

Battlefield screenshot

In Battlefield 3 we'll see present days actions mostly in middle east area. Up to 40 players on one server. 24 kinds of battle vehicles and 17 kinds of arming. There will be 8 maps. We can expect first beta-testing  summer 2008.

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Wednesday, October 17, 2007

GTA IV will easily overcome Halo 3

When Microsoft announced that Halo 3 got $300 million in the first week it was claimed the fastest selling game in history. It is really amazing results, but Mike Hickey from Janco Partners thinks that record will fall under pressure of GTA IV. Newcoming game is cross-platform(Xbox 360 and Playstation 3) and that automatically means bigger auditory for sale. Mike says 5,3 million copies will be sold in the first week. If it happens then new product of Rockstar will become faster selling then fresh Bungie game.

GTA IV and Halo 3 screenshot

And it's one more argument for developers to think about making their games cross-platform. Expensive projects are now not so profitable if they are released for only one console platform.

Friday, October 12, 2007

Do You Want To Have Your Own Universe?

If you want to broadcast your messages to the whole world you can be builder of My Game Universe(or any another blog of MyUniverseRing). We are waiting for your contribution.

Contact us:my universe ring email

 

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Saturday, October 6, 2007

Halo 3 makes record

Microsoft logo Microsoft did the biggest launch in entertainment history. This title came from Halo 3's first day of selling. $170 million of 24 hours of selling were enough to overcome Spider-Man 3's opening weekend.

Halo 3 logoHopefully such an excellent launch will help Microsoft's Xbox 360  division to start making profit at last. 

There's also problem with scratches over the Halo 3 Limited Edition discs.  There's Microsoft's replacement program, if you got scratched disc, but shipping takes two weeks . So it would be clever to open your copy right after purchasing in the store and exchange it if you find scratches on the disc.

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Wednesday, May 23, 2007

Blizzard Officially Reveals StarCraft II

by Marcus Yam
Classic RTS gameplay to be revitalized with StarCraft II, coming to PC and Mac

After months of speculation on what Blizzard’s next big title will be, it was revealed today at the Blizzard Worldwide Invitational in South Korea that StarCraft would indeed be getting a sequel. StarCraft II was announced in front of thousands of attendees at the special event, who received a presentation that included a StarCraft II cinematic trailer and a gameplay demonstration by the development team.

Rather than go down the massively multiplayer route that Blizzard’s fantasy world has gone, StarCraft II is designed to follow in the footsteps of the original – to be the ultimate competitive real-time strategy game. In addition to the requisite online play through Battle.net, StarCraft II will include a single-player campaign. In addition, the game will come with the same map editing tools used by Blizzard’s designers so users can create new maps.

StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with several new units and new game play mechanics. The single-player campaign is to pick up where StarCraft: Brood War left off, though Blizzard was tight-lipped on revealing any part of the new story.

While Blizzard has created a 3D engine system for Warcraft III, and to an even greater extent for World of Warcraft, the developer says that StarCraft II will feature a custom 3D graphics and physics engine with the ability to handle “several large, highly detailed units and massive armies on-screen simultaneously.”

“With StarCraft II, we’ll be able to do everything we wanted to do with the original StarCraft and more,” stated Mike Morhaime, president and cofounder of Blizzard Entertainment. “We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy.”

No release date came with the announcement, but Blizzard did confirm StarCraft II will simultaneously release on Windows and Macintosh PC platforms. Despite recent successful efforts by other RTS franchises to move to home consoles, Blizzard says it has “no current plans to bring the game to any console platform.” Further information about the game, including details on the single-player, multiplayer, map-editor features and system requirements will be announced in the months ahead. Screenshots, trailers and other media can be found on the official StarCraft II website.

Although Blizzard is a U.S.-based game developer, the StarCraft franchise is unquestionably the most popular amongst gamers in South Korea – a likely reason for the location of the announcement. According to the Korea Times, nearly 4 million copies of the original StarCraft have been sold in Korea alone since its debut in 1998, making up about 42 percent of its global sales of 9.5 million copies.

(c) www.dailytech.com

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